Salon gier — the brand pavilion at night at a festival

Brand activation · concept design · 2026, work in progress

Salon gier

Your brand’s arcade — retro games in a modern event setting

Category
Museums & New Media
Year
2026, work in progress
Status
Concept design
Scale
Kiosk · pavilion
Medium
Event scenography · games

Your brand’s arcade: retro games in a modern event setting, designed by a team of scenography and new media specialists.

Retro games are back in the mainstream. We turn nostalgia and the fascination with analogue technology into brand stations that people film and share. Guests don’t watch an advert — they become part of the brand’s world of games.

The kiosk and the pavilion below are Rewir Studio concept designs. We design every station and every game from scratch, in the colours and identity of a specific brand.

Play

Games and stations are made to measure. We invent the mechanics together with the brand’s team, starting from the product and its story, and the hero, graphics, colours and sound come from the brand. The gameplay is as simple as on a classic arcade machine: clear within seconds.

Three sample game concepts are a starting point for a conversation, not a catalogue. They run in the browser, on a computer and on a phone: switch between them with the buttons above the screen, and click the game to control it with the keyboard.

Choose a game4 games to try

Pick a festival-goer: he hits harder, she is faster; the computer plays the other. Best of three 60-second rounds. Arrows — move, jump and crouch, “back” — block; Z — punch, X — kick, C — throw a plus. On a phone, an on-screen d-pad and buttons.

An arcade keeps people longer

  1. 01Rivalry

    The day’s ranking builds a community: people come back to beat the record.

  2. 02Audience

    A big screen for the fans turns the game into a show.

  3. 03Contact

    Players leave their contact with consent via a QR code, and the brand gains a customer base.

  4. 04Grand Final

    We invite the best players by text or email to a Grand Final with prizes.

From brief to event

  1. 01Brief

    We get to know the brand, the event and the goal.

  2. 02Concept

    Together with the brand we invent the game and design the stand.

  3. 03Production

    We build the stand, program the game and test it with players.

  4. 04Event

    Installation and on-site technical support.

  5. 05Report

    Number of games played, peak hours, contacts collected.

Every project is priced individually after the brief.

Visualisations

The game kiosk at a festival at duskChess on the upper level of the pavilion
Inside the pavilion — players at the arcade gamesThe pavilion — scaffolding and container
Stairs to the pavilion’s terraceThe pavilion with its plus-sign tower

Concept visualisations: rewir.studio